Facebook Twitter RSS
magnify
Home Articles posted by andre.santee (Page 4)
formats

Version 0.9.5 and new docs (finally!)

We’re happy to announce the official release of v0.9.5 of the Ethanon runtime binaries and the Windows SDK. All new features over the previously released version are listed in the change log. However, that is not the only thing in the good news bucket. Along with the new version, we’re officially publishing brand new documentation

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
6 Comments  comments 
formats

Sublime plug-in is out!

Published on October 25, 2012 by in news

If you don’t know what Sublime is yet, you should Google it immediately. I’m talking about the most awesome multi-purpose text/code editing tool that I have seen in a long time. I’m not wasting too many words describing how cool some of its features are because its official website landing page does it quite well. As you

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
3 Comments  comments 
formats

What’s coming next

I have just updated the source code page with a list describing all major features coming next on v0.9.5. Among the features I intend to implement before releasing a beta version, is the package system that allows locking all game resources in an encrypted package to protect game media on windows. Engine Core Optimizations to the file

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
5 Comments  comments 
formats

Project news

Published on September 10, 2012 by in news

Today we officially release the brand new Ethanon Engine website! As you might have noticed, it also features a developer blog in which I will keep you guys up-to-date with the recent news and events regarding the project. Also, I have plans to use this space to post small tutorials and articles covering specific aspects of

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
3 Comments  comments