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Sublime plug-in is out!

Published on October 25, 2012 by in news

If you don’t know what Sublime is yet, you should Google it immediately. I’m talking about the most awesome multi-purpose text/code editing tool that I have seen in a long time. I’m not wasting too many words describing how cool some of its features are because its official website landing page does it quite well. As you

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What’s coming next

I have just updated the source code page with a list describing all major features coming next on v0.9.5. Among the features I intend to implement before releasing a beta version, is the package system that allows locking all game resources in an encrypted package to protect game media on windows. Engine Core Optimizations to the file

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Project news

Published on September 10, 2012 by in news

Today we officially release the brand new Ethanon Engine website! As you might have noticed, it also features a developer blog in which I will keep you guys up-to-date with the recent news and events regarding the project. Also, I have plans to use this space to post small tutorials and articles covering specific aspects of

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Ethanon 0.9.4 (early) release

It’s been a while since my latest email with a deeper insight of the current engine development status. Plenty of things have happened as well, so I’ll try to make a long story shorter. New documentation We (me and Bruno) are still working on the new documentation which is being developed along with a web-based

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