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Quick update

Published on May 30, 2013 by in news

This is just a small update to let you guys know that, since I’ve been very busy with our newest game by Asantee Games, the release of v0.9.9 is taking a little big longer than usual.

Though the next version is taking a while, I’ve been working on several fixes and enhancements on branch v0-9-9. The most relevant news are being listed in the WIP section of the change-log.

 
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Version 0.9.8 and more

The version 0.9.8 of Ethanon Engine has just been released. This version brings some bug fixes and smaller enhancements. The most significant enhancement fixes UTF-8 multibyte character handling for text drawing on Windows and the other UNIX-based platforms.

Download it from our downloads section and check the full change log.

On the community news, the user @cvieira has announced his new Ethanon-powered game by Tiny Labs, Jump Mia, Jump! which is available in the Google Play Store on the lite (free) and full versions. Check it out!

 
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Early 2013 updates

Published on March 15, 2013 by in news

Here I am again, to let you guys know what’s been going on lately around the Ethanon Engine project.

Some of you have noticed some new videos I recorded (in portuguese for now) that show some of the basic concepts on game development with the engine. Many asked for more videos in english too, which I intend to do in the future.

I had to slow down the updates around the engine community lately since we started working on our next game by Asantee Games, which made me super busy and will keep me busy at least until July. But don’t worry, I’ll still be working on the engine since this game requires many improvements, which have already started on branch v0-9-8. All new features are being listed on our change log.

Keep coding!

 
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Version 0.9.7 and Mac SDK

With this awesome Featured Image which we’ve been calling Ethanon Warlock, drawn by our friend Luis Brueh, I’m happy to announce that version 0.9.7 is out, bringing several bug fixes and other smaller, however important, improvements. Also, the first version of the Mac OS X SDK is finally out!

New versions of the Sublime Plugin and Android runtime binaries are also available in the Downloads section. The iOS project is still downloadable directly from our repository.

More information can be found in our change-log.

 
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