Facebook Twitter RSS
magnify
formats

Early 2013 updates

Published on March 15, 2013 by in news

Here I am again, to let you guys know what’s been going on lately around the Ethanon Engine project.

Some of you have noticed some new videos I recorded (in portuguese for now) that show some of the basic concepts on game development with the engine. Many asked for more videos in english too, which I intend to do in the future.

I had to slow down the updates around the engine community lately since we started working on our next game by Asantee Games, which made me super busy and will keep me busy at least until July. But don’t worry, I’ll still be working on the engine since this game requires many improvements, which have already started on branch v0-9-8. All new features are being listed on our change log.

Keep coding!

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

Version 0.9.7 and Mac SDK

With this awesome Featured Image which we’ve been calling Ethanon Warlock, drawn by our friend Luis Brueh, I’m happy to announce that version 0.9.7 is out, bringing several bug fixes and other smaller, however important, improvements. Also, the first version of the Mac OS X SDK is finally out!

New versions of the Sublime Plugin and Android runtime binaries are also available in the Downloads section. The iOS project is still downloadable directly from our repository.

More information can be found in our change-log.

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
5 Comments  comments 
formats

December update

Published on December 29, 2012 by in news

I’ve been working hard on our next game by Asantee Games (powered by Ethanon Engine, of course) so I delayed some other things that have been anticipated, like the Mac OS X SDK, which I decided to release along with Ethanon v0.9.7, coming soon.

In the community news, our new forums are online! I hope you will find it useful! :)

On the documentation side, I’ve just made a video that shows how to setup rich lights in a scene with Ethanon. I was too shy to record voice-over, maybe the next time.

As you see I used the beta version of EE for Mac OS X, it turns out the Mac environment eases the authoring of this kind of content, you probably saw that as some OS X screenshots popped in the docs.

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
1 Comment  comments 
formats

Windows SDK 0.9.6 released

The version 0.9.6 of the Windows SDK has been released and is already available in the Downloads section.

Version 0.9.5 had been tagged and the branch v0-9-6 was merged into master. This version includes major refactoring and enhancements to the way Ethanon manages the main loop and the scene rendering pipeline.

Many of the changes made, headed towards the improvement of the engine’s cross-platform characteristics that allowed the Mac OS X port (it will be released pretty soon!). More details can found in the change-log.

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
4 Comments  comments