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Version 0.9.7 and Mac SDK

With this awesome Featured Image which we’ve been calling Ethanon Warlock, drawn by our friend Luis Brueh, I’m happy to announce that version 0.9.7 is out, bringing several bug fixes and other smaller, however important, improvements. Also, the first version of the Mac OS X SDK is finally out!

New versions of the Sublime Plugin and Android runtime binaries are also available in the Downloads section. The iOS project is still downloadable directly from our repository.

More information can be found in our change-log.

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December update

Published on December 29, 2012 by in news

I’ve been working hard on our next game by Asantee Games (powered by Ethanon Engine, of course) so I delayed some other things that have been anticipated, like the Mac OS X SDK, which I decided to release along with Ethanon v0.9.7, coming soon.

In the community news, our new forums are online! I hope you will find it useful! :)

On the documentation side, I’ve just made a video that shows how to setup rich lights in a scene with Ethanon. I was too shy to record voice-over, maybe the next time.

As you see I used the beta version of EE for Mac OS X, it turns out the Mac environment eases the authoring of this kind of content, you probably saw that as some OS X screenshots popped in the docs.

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Windows SDK 0.9.6 released

The version 0.9.6 of the Windows SDK has been released and is already available in the Downloads section.

Version 0.9.5 had been tagged and the branch v0-9-6 was merged into master. This version includes major refactoring and enhancements to the way Ethanon manages the main loop and the scene rendering pipeline.

Many of the changes made, headed towards the improvement of the engine’s cross-platform characteristics that allowed the Mac OS X port (it will be released pretty soon!). More details can found in the change-log.

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November updates

Published on December 1, 2012 by in news

A lot has been going on with the Ethanon project in november. Ethanon engine’s port to Mac OS X is done and is currently in its testing phase, also some important key features have been implemented on v0.9.6 as well, some other fixes left out from v0.9.5. It’s all listed in the change log.

Besides engine features, many new sections were added to the user’s manual, such as the joint tutorial, a comprehensive guide to Android and iOS deploying, some instructions around the global scaling system that helps us keep track of a million different screens sizes as aspects with ease, and of course, some tips on good resource management along with a “loading screen how-to” bonus.

Also, we’re already preparing the samples/tutorial section in the manual.

I’ll be back soon to announce the official release of v0.9.6, see you guys there, and keep coding!

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